Warcraft Pet Tricks

Warcraft Pet Tricks
Showing posts with label daily. Show all posts
Showing posts with label daily. Show all posts

31 January 2015

Beat Ashlei Warlords of Draenor Grand Master Pet Tamer

Ashlei is as vicious as a teddy bear.

Grand Master Pet Tamer Ashlei is the Farmer Nishi of this expansion, and she's exactly who you want to fight if you want to level up level one pets. She uses a team that features a goat named Tally, a dragon named Pixiebell, and a stuffed elephant named Doodle. None of these pets hits hard, and each has a weakness that can be exploited by your favorite pwning pet, the Mechanical Pandaren Dragonling.

You'll find Ashlei in Shadowmoon Valley in the north-central part of the zone:

Find Ashlei in Shadowmoon Valley.

Essentially, this is a 1-pet battle. Your Dragonling will seriously kill the entire opposing team, and all you have to do is slot in your level 1 for a single turn when you're facing Doodle (who doesn't actually attack you) to boost your pet up to around level 11. You can also use a higher level pet and you should get anywhere between 3 and 5 levels, depending on the level of your lowbie pet.

Essentially, you'll just span Breath on whatever you're facing while throwing out a Decoy or two just for fun. Switch in your lowbie pet when Doodle (the elephant) comes out and then switch right back to your Dragonling for more pwnge.

Your team is the Dragonling + anything else you want.

I've done this pretty reliably with my Dragonling making it to the end alive after having been killed once and resurrecting. Hands down, the easiest fight, and it's awesome for leveling up your lowbies. I take a level 1 each day and get it to level 11.

06 December 2014

Brutus & Rukus Garrison Pet Daily Guide


Brutus and Rukus are a pair of legendary beasts that hit hard and respond well to being hit even harder in return. As is so often the case with these battles, a Chrominius bomb with the help of the Pandaren Water Spirit's icy bonanza  is often the best way to take care of one these dudes. It requires a little switching, but if you use my team, it should be an easy fight. Just gotta hit them with some huge attacks.

Along with your Pandaren Water Spirit and your Chrominius, you'll want to use a Tranquil Mechanical Yeti. I don't know why they call him Tranquil when he's clearly a crazy beast.


To start, you'll bring out your Pandaren Water Spirit and cast Geyser and Whirlpool. Then, you'll switch to Chrominius and cast Howl and Surge of Power. This will kill Brutus.

Chrominius will probably die during his recovery from Surge of Power, so then you'll bring out the Pandaren Water Spirit again to fight the second pet, Rukus, and cast Geyser and Whirlpool again.

Your Water Spirit should be faster than Rukus, so unless there's some crazy unexpected crit, you should be able to get a second Geyser and Whirlpool off. When your Water Spirit dies, you'll bring out your Yet and cast Call Lightning and Ion Cannon. Rukus should die and your Yeti should have around half HP when the fight ends.


I did this fight a few times just to make sure the sequence of attacks would work, and I never had any problems with a pet dying early.

So, order of attacks:

Geyser > Whirlpool > Howl > Surge of Power > Geyser > Whirlpool > Call Lightning > Ion Cannon

Actually pretty easy, although I'd love to figure out a 2-pet team.

Here's a video of the fight with the above team:


04 December 2014

Fatos, Manos, & Hanos Garrison Pet Daily Guide


Manos, Fatos, and Hanos look like a warlock's demon decided to shack up with a mage's elemental and the result was something pink and evil. Each of these pets is a Magic pet, and they're total wusses! Just goes to show you warlocks and mages will never be able to work together in harmony.

To fight this trio, I used a Mechanical Pandaren Dragonling, an Emerald Proto-Whelp, and an Onyxian Whelpling.


The Dragonling is definitely imba for this fight. Toss up Decoy in one of the first rounds to avoid a heavy-hitting Mana Surge from Manos (who comes out first), and then just Breath your way to victory. Use Decoy a second time if it comes up (it very well may).

No joke, your Dragonling will practically solo this entire team. These Magic pets won't be able to harm your Dragonling with any real huge hits, and your Dragonling's Breath will just tear them to shreds.


When I did this fight, my Dragonling lasted all the way until the last pet (Fatos) was at 204 HP. My Proto-Drake and Onyxian Whelpling were mildly annoyed to have been brought to the battle only to be forced to watch the action from the bench.

Video update!

I created a video of the battle so you can see how well the Dragonling performs in this fight. I notice that the fight tends to go a little bit better if your Dragonling actually lands an attack when he's got the 50% blind debuff. However, as you'll see in the video, you can still do very well even if you miss a few attacks. Also, I find that tossing out Decoy as your first attack (or defense, in this case) is best.


03 December 2014

Stitches Jr Garrison Pet Daily Guide


Fighting Stitches Jr. is pretty interesting because he has a buff called "Iron Thread" which says:

Stitches ignores attacks that do less than 500 damage.

So, this becomes a game of finding enough nukes to down him... and some cheese. This fight responds amazingly well to cheese...

The cheesiest way to beat Stitches is to bring out your Nether Faerie Dragon and use Life Exchange to blast into Stitches Jr.'s health around the 5th round.

My team included a Nether Faerie Dragon, Chrominius (because what nuke fest is complete without good ol' Chrominius?), and a Lost of Lordaeron (for Doom).


Now, what really helps this fight is being able to cast big attacks while he has Enrage up, because he takes 50% extra damage, and it's easier to hit him for more than 500 without him blocking it.

However, he seems to use Enrage completely randomly, and this means you'll need to respond accordingly with the right attacks at the right time. Don't worry, it's not too difficult as long as you know what to look for.

Now, I did this fight a few times, and it was always so random that I couldn't pin down an exact sequence of attacks and pets you should use.

However, the best results were from using the Nether Faerie Dragon first.

The only constant is that you'll use Arcane Blast first (which Stitches will block). Then, you'll keep using Arcane Blast until one of two things happens:


  • Stitches casts Enrage - then you'll use Moonfire.
  • Your Dragon's HP gets dangerously low (say below 300) - you'll use Life Exchange.


If you get to use Moonfire (for about 600 damage) and then Life Exchange (for thousands more damage), Stitches's health should be below half - and you should be able to use Arcane Blast and actually have it land because of the Dragon passive:

Dragons deal 50% additional damage on the next round after bringing a target's health below 50%.

Essentially, try to use Moonfire each time that Enrage is up. And use Life Exchange when your Dragon's HP gets low.


From what I can tell - if you use Moonfire early (say he enrages in the second round), you should be able to get two Moonfires and one Life Exchange off before your Dragon dies.

When your Dragon dies, if Stitches' HP is under 1600, you'll want to bring out Chrominius and do a Howl > Surge of Power. This should finish Stitches off even if he's not enraged and should deal approximately 1600 damage to Stitches to kill him the first time. My Chrominius hit Stitches for 1629 with his Howl > Surge.

Then, you should be able to live through the last round where Stitches resurrects and just wait out that last round until Stitches keels over for good.

Or, if Stitches doesn't cast Enrage often enough and your Dragon dies before Stitches' HP is below 1600, you'll bring out your Lost of Lordaeron first to cast Doom and then bring out Chrominius for a Howl > Surge.


Important: The BEST series of events for this fight is to get in two Moonfires (against an Enraged Stitches) and one Life Exchange, as well as one Arcane Blast that will land because of the Dragon passive.

It doesn't happen that way every time... so you'll need to make a decision on either bringing out your undead pet for a Curse of Doom (if Stitches is over 1600 when your Dragon dies) or bringing out Chrominius for the final kill (if Stitches is below 1600).

If you end up getting Stitches below 1600 before your Dragon dies, it might be best to just bring out Chrominius and hurl out a Howl > Surge immediately to get that first kill on Stitches.

I did this fight at least a half-dozen times, and I think my comp is pretty reliable.

Now, I'm pretty certain you could slot in a Val'kyr (as usual with so many of these fights) and have an easier time of it with Unholy Ascension, but my method should work, too.

Here's a video so you can see how strong the Nether Faerie Dragon is against Stitches Jr:



02 December 2014

Protectron 022481, Protectron 011803, and Blingtron 4999b Garrison Pet Daily Guide


A fight that's easy to beat but features some interestingly-named opponents would definitely be the garrison pet battle against Protectron 022481, Protectron 011803, and Blingtron 4999b.

Not frustrating in the least - you'll conquer this battle easily.

At first glance, you might assume the best pets to use against this team would be Elementals, but you'd only be partially right. These little Mechanicals sometimes act as though they're Critters, so this means Elemental damage isn't always the best attack against them.

As such, using pets that employ Beast Damage will probably get you a little further.

Now, the difficulty here is that you can't actually use Beasts, because these Mechanical pets will put quite a dent in your day if you try. I dare you. Just try to use your Diemetradon Hatchling or your Feline Familiar.

I used a Tiny Bog Beast, Crimson Shale Hatchling, and an Emerald Shale Hatchling (and I didn't really even need to use the second Hatchling that much).


Because of Roboflauge (that's the ability that means they take damage as if they were Critters), the savvy solution would be to find some Elementals that deal Beast damage. Elementals take reduced damage from Mechanical pets, and Beast damage would do some great damage to this team.

The BEST pet on your team will definitely be the Tiny Bog Beast.

When I tried him the first time, he ate through Blingtron 4999b like a hot knife through butter and took care of most of Protectron 011803 before dying. I then brought out my Crimson Shale Hatchling and  Sticky Web > Leech Life'd myself to victory.

Only needed to hurl out a single Sticky Web with my third pet to win the battle. However, depending on when Protectron 022481 fires off Ion Cannon (which will probably do a lot of damage to you), you might not even need that third pet.


Seriously, I was only paying half attention when I first fought this battle. The bag of Cheetos on my desk had much more of my attention than buttons 1, 2, and 3 on my keyboard.... seriously an easy fight!

01 December 2014

Quintessence of Light Garrison Pet Daily Guide


The Quintessence of Light is uber annoying because she heals too fricken much, and the only way to counter it is to hit her with so many attacks and so much damage that she can't help but die.

After some experimentation, I used a Ghostly Skull, Pandaren Water Spirit, and Chrominius. There are definitely a few other combos out there that can nuke her, but with my current pets and options, this was my best combo.

(see updated strat information at the bottom!)


Initially, I tried just the classic nuke combo of the Pandaren Water Spirit and Chrominius (Geyser + Whirlpool + Howl + Surge of Power), but after trying it a few times, she'd always have a little life left, which would allow her to use Cauterize and heal for a megaton. No, more than a megaton, Like a quintessentalton. Yes, I know that's not a word.

Therefore, I needed to find an additional boost to my damage or something to put a dent in her HP before giving her the one-two-Chrominius punch. First, I tried the Nether Faerie Dragon with Life Exchange. Worked decently, but she'd still heal too much in the interim before I could get the Pandaren Water Spirit and Chrominius out to play.

So instead, I decided to use the Ghostly Skull with Unholy Ascension, which increases the damage taken by the target by 25% for 9 rounds. The Unborn Val'kyr also has Unholy Ascension (and Curse of Doom to boot), but my Val'kyr is only a level 19 green (yes, I know, I'm behind the times on this one!), so I needed to use the Ghostly Skull... which worked out just fine.

My series of attacks included:

Ghostly Bite > Unholy Ascension > Geyser > Whirlpool (switch to Chrominius) > Howl > Surge of Power.

Part of the reason why this works is because Geyser stuns the Quintessence and you can get in that final Surge of Power to finish her off without her healing a megaton.

This series of attacks should finish her off neatly each time EXCEPT if your Pandaren Water Spirit gets hit six times (over two rounds) with Fire Quills. It just does too much damage and your Spirit will die before getting that essential Whirlpool off. For this to work, you MUST use the series of attacks I outlined above, or the Quintessence won't take enough damage.

If you notice in the screenshot below, my Water Spirit was hit just twice during the first round it had with the Quintessence. This MUST happen.


Unfortunately, if your Pandaren Water Spirit bites the dust before you can cast Geyser AND Whirlpool, it's impossible to kill her. Which sucks because I really don't like starting battles over because of RNG.

After beating the Quintessence initially on the first try with the Ghostly Skull, Water Spirit, and Chrominius, I had a ton of bad luck on further practice battles (I tested this combo at least a half-dozen times). My Water Spirit just kept dying from Quills, which has a "chance" to hit 2 or 3 times, based upon my team's speed. Unfortunately, my Spirit died over and over again because of this "chance" hit.

If I had to guess, I think using Curse of Doom and Unholy Ascension could fix this problem by ensuring that Curse of Doom would go off with Geyser, which would  mean Whirlpool wasn't necessary, but I can't test that for sure since my Val'kyer isn't leveled up yet. I'll fix that soon, I swear!

December 17, 2014 Update!

Now that I've got my Val'kyr above level 20, I decided to fight the Quintessence again with the following team, and it was much less RNG-filled.



My recommended series of attacks would be:

Curse of Doom > Unholy Ascension > Geyser > Whirlpool > Howl > Surge of Power

Yes, I believe it's best to kill the Val'kyr on round two and bring out the Water Spirit immediately and then switch to Chrominius. I tried using the Val'kyr a few extra rounds until it died, and I just ran into problems. Also, 90% of the reason this sequence works is because of the stun from Geyser. This allows your Chrominius to get that final Surge of Power off at the end where the Quintessence isn't able to heal.

And, FYI, yes, my Unborn Val'kyr was only level 23 when I employed this strat.

29 November 2014

Tirs & Fiero Garrison Pet Daily Guide


Tirs and Fiero are Elementals, so using some Aquatics against them is a good idea. Fortunately, these Elementals like to use Cleansing Rain. That means that your Acquatic abilities will do even more damage with that cool damage buff.

To fight Tirs and Fiero, I used a Spirit Crab, Eternal Strider, and a Mirror Strider.


Against Tirs, who comes out first, I brought out my Spirit Crab first and alternated with Amplify Magic and Surge (I know my screenshot shows my Spirit Crab with Whirlpool, but you'll want to switch that up to Surge). My Surges were powerful when Cleansing Rain was up. The Spirit Crab was able to kill Tirs and then eat into Fiero's HP a good amount. Then, I brought out my two Striders and Pumped to the death.

Fairly simple fight, but I thought it might be interesting to bring out one of the Striders first and see how things might go. It was definitely harder starting with the Striders first, even though Pumping Tirs to death should have been a powerful series of attacks.

Note that I also tried the fight with a Whirlpool from the Spirit Crab rather than his Surge Ability and I don't think it went as well. The Amplify Magic + Surge + Cleansing Rain is a really potent combo against Tirs.

So, my advice (after doing this battle a few times just to practice) is to use your Spirit Crab first, then the two Striders. It was great getting to use the Spirit Crab in this fight - he doesn't often come out to play.


I actually have two (rare) Spirit Crabs, but only one is level 25. I'm eyeing my level 6 Spirit Crab and am thinking about leveling him to fight as a double Spirit Crab team against Tirs and Fiero the next time I face them for the garrison pet daily battle.

I think a double Spirit Crab team might be one of the best ways to 2-man the fight. But that's just a guess for me right now.

Also, you could probably stack some pets with Whirlpools and get some pretty good results (although, as I mentioned, I tried a Whirlpool strat with the Spirit Crab and it didn't go as well as I'd hoped).

26 November 2014

Beat Vesharr Warlords of Draenor Grand Master Pet Tamer


Vesharr lives in Spires of Arak, and he's got a flyer named The Great Kaliri, an Apexis Guardian that's a Mechanical, and Darkwing, which is a Flyer. Conveniently, Vesharr is right near the flight point at Veil Terokk.


My team featured Chrominius, Fel Flame, and Disgusting Oozling:


Start with Chrominius and cast Howl > Surge of Power. The Great Kaliri will definitely die with this insane attack. My Surge of Power dealt 2221 damage to that poor little bird. 

You'll enter recovery mode for two rounds afterward, but it's not a big deal. Your next opponent, the Apexis Guardian, shouldn't immediately kill Chrominius, and you should be able to get in an Arcane Explosion against him.

When Chrominius bites the dust, bring out your Fel Flame and use Immolate > Conflagrate > Burn. Depending on your luck, your Fel Flame might die around the same time as the Apexis Guardian. When your Disgusting Oozling comes out, cast Corrosion > Expunge > Ooze Touch. 

I have to admit that I put this team together hastily when I came upon Vesharr in Spires of Arak. Simply choosing some strong pets against this pet tamer was enough. When I return to do the daily tomorrow, I think I'll keep Chrominius, but I may try to find a second pet that will let me level up a third pet.....

22 November 2014

Carroteye, Mr. Terrible, & Sloppus Garrison Pet Daily Guide


One of the garrison pet dailies you might get is a fight against two carrots and a little blob named Carroteye, Mr. Terrible, and Sloppus. These pets are very easy to fight if you have the right team, and I don't think you'll have any problems if you use my suggested lineup.

About your opponents:


  • Mr. Terrible - Elemental
  • Carroteye - Elemental
  • Sloppus - Magic


To fight them, I use two Striders - a Mirror and an Eternal - and a Mechanical Pandaren Dragonling:


You'll use the Striders first and then switch to your Dragonling at the end. When the battle begins, you'll want to use Pump to power up, and then use Cleansing rain to get a heal. Then you'll use Water Jet repeatedly until Mr. Terrible's HP is low enough that you can use Pump a second time and kill him.

My Mirror Strider died at the same time as Mr. Terrible, so then I brought my Eternal Strider (basically the same pet as the Mirror Strider) out to fight Carroteye, and I used the same strategy.

Pump > Cleaning Rain > Water Jet > Pump

My Eternal Strider had a fair amount of HP left when Sloppus came out, but since Aqautic damage doesn't do so well against Magic creatures, I just cast Water Jet a few times to eat into Sloppus's HP.

You'll have a debuff called "Stench," which means you have a 25% miss chance, which is kind of annoying. When your Strider dies and you bring out your Mechanical Pandaren Dragonling, you'll want to  cast Breath except when Sloppus is about to "Chew" on you, where he gain HP from eating you.

It's a two-round ability, so when you see that Sloppus has a buff that looks like a sheep, you'll want to cast Decoy to avoid the chomp and Sloppus's heal. Then, you'll just cast breath bunch until Sloppus is dead.


My Dragonling had about half HP (or maybe a little more) when the battle was complete. Definitely not a hard team to fight if you have some Striders in your stable. And they're really easy to get in Mists of Pandaria content.

And then, of course, Mechanical Pandaren Dragonling comes in for the win at the end. I'd rate this pet as one of the most important in my entire collection. His combination of attacks is just superior in so many fights.

Do you have an alternate team? Have you found a good pairing to level up a third pet?