Warcraft Pet Tricks

Warcraft Pet Tricks
Showing posts with label garrison. Show all posts
Showing posts with label garrison. Show all posts

17 December 2014

Get Multiple Pet Quest Dailies with Multiple Pet Menageries



I just leveled up my rogue and at level 100, I built her a pet menagerie (just like my main, a warlock). My rogue is my second level 100 toon, and I figured the daily quest from the pet menagerie building would be account wide.... but it's not!

Therefore, don't neglect building your pet menagerie on your alts! You'll get to do the pet daily "Scrappin" with every menagerie you build!

I can't decide if I feel like a noob learning this information or whether I should feel excited that I get more pet dailies.... probably a little bit of both!

And, just for fun, because I'm bored today:


16 December 2014

Sentinel's Companion from Frostwall Tavern (or Lunarfall Inn)


If you've installed the Inn in your garrison, you've got access to several quests with pet rewards. Being a pet collector, I decided to toss my lumber mill and install an inn instead. I wanted the lumber mill for the resources at first... but then I realized the inn is so much better! You can also get Millhouse Manastorm as a follower from the inn... definitely worth it. It seems like the trading post is better for resources than the lumber mill anyway.


One quest you'll get will be called "The Huntress" and your reward will be a beautiful flying pet called the Sentinel's Companion. The quest will require you to pick up a quest item in the Shadowmoon Burial Ground instance and kill the last boss.

If you look on your map when you're in the instance, you'll see where you need to go to pick up the item. It's sitting in the corner of that room with some candles, skulls, and bones. Just hover your mouse over it and you'll be able to pick it up. Overall, not hard in the least to get this pet, and it's beautiful!


As a flyer, the Sentinel's Companion has some standard flyer type attacks like Peck and Nocturnal Strike. It's also got an evasion ability, an RNG stun, and Moonfire.



REMEMBER: You must kill the last boss of the instance! Don't hearth out early and leave the quest half-finished!

Also, the inhabitants of the inn seem to come and go... at least for the level 2 tavern... if you pick the quest up and don't complete it the first day, you might need to wait a few days to turn it in when the NPC returns to your inn.

06 December 2014

Brutus & Rukus Garrison Pet Daily Guide


Brutus and Rukus are a pair of legendary beasts that hit hard and respond well to being hit even harder in return. As is so often the case with these battles, a Chrominius bomb with the help of the Pandaren Water Spirit's icy bonanza  is often the best way to take care of one these dudes. It requires a little switching, but if you use my team, it should be an easy fight. Just gotta hit them with some huge attacks.

Along with your Pandaren Water Spirit and your Chrominius, you'll want to use a Tranquil Mechanical Yeti. I don't know why they call him Tranquil when he's clearly a crazy beast.


To start, you'll bring out your Pandaren Water Spirit and cast Geyser and Whirlpool. Then, you'll switch to Chrominius and cast Howl and Surge of Power. This will kill Brutus.

Chrominius will probably die during his recovery from Surge of Power, so then you'll bring out the Pandaren Water Spirit again to fight the second pet, Rukus, and cast Geyser and Whirlpool again.

Your Water Spirit should be faster than Rukus, so unless there's some crazy unexpected crit, you should be able to get a second Geyser and Whirlpool off. When your Water Spirit dies, you'll bring out your Yet and cast Call Lightning and Ion Cannon. Rukus should die and your Yeti should have around half HP when the fight ends.


I did this fight a few times just to make sure the sequence of attacks would work, and I never had any problems with a pet dying early.

So, order of attacks:

Geyser > Whirlpool > Howl > Surge of Power > Geyser > Whirlpool > Call Lightning > Ion Cannon

Actually pretty easy, although I'd love to figure out a 2-pet team.

Here's a video of the fight with the above team:


04 December 2014

Fatos, Manos, & Hanos Garrison Pet Daily Guide


Manos, Fatos, and Hanos look like a warlock's demon decided to shack up with a mage's elemental and the result was something pink and evil. Each of these pets is a Magic pet, and they're total wusses! Just goes to show you warlocks and mages will never be able to work together in harmony.

To fight this trio, I used a Mechanical Pandaren Dragonling, an Emerald Proto-Whelp, and an Onyxian Whelpling.


The Dragonling is definitely imba for this fight. Toss up Decoy in one of the first rounds to avoid a heavy-hitting Mana Surge from Manos (who comes out first), and then just Breath your way to victory. Use Decoy a second time if it comes up (it very well may).

No joke, your Dragonling will practically solo this entire team. These Magic pets won't be able to harm your Dragonling with any real huge hits, and your Dragonling's Breath will just tear them to shreds.


When I did this fight, my Dragonling lasted all the way until the last pet (Fatos) was at 204 HP. My Proto-Drake and Onyxian Whelpling were mildly annoyed to have been brought to the battle only to be forced to watch the action from the bench.

Video update!

I created a video of the battle so you can see how well the Dragonling performs in this fight. I notice that the fight tends to go a little bit better if your Dragonling actually lands an attack when he's got the 50% blind debuff. However, as you'll see in the video, you can still do very well even if you miss a few attacks. Also, I find that tossing out Decoy as your first attack (or defense, in this case) is best.


03 December 2014

Stitches Jr Garrison Pet Daily Guide


Fighting Stitches Jr. is pretty interesting because he has a buff called "Iron Thread" which says:

Stitches ignores attacks that do less than 500 damage.

So, this becomes a game of finding enough nukes to down him... and some cheese. This fight responds amazingly well to cheese...

The cheesiest way to beat Stitches is to bring out your Nether Faerie Dragon and use Life Exchange to blast into Stitches Jr.'s health around the 5th round.

My team included a Nether Faerie Dragon, Chrominius (because what nuke fest is complete without good ol' Chrominius?), and a Lost of Lordaeron (for Doom).


Now, what really helps this fight is being able to cast big attacks while he has Enrage up, because he takes 50% extra damage, and it's easier to hit him for more than 500 without him blocking it.

However, he seems to use Enrage completely randomly, and this means you'll need to respond accordingly with the right attacks at the right time. Don't worry, it's not too difficult as long as you know what to look for.

Now, I did this fight a few times, and it was always so random that I couldn't pin down an exact sequence of attacks and pets you should use.

However, the best results were from using the Nether Faerie Dragon first.

The only constant is that you'll use Arcane Blast first (which Stitches will block). Then, you'll keep using Arcane Blast until one of two things happens:


  • Stitches casts Enrage - then you'll use Moonfire.
  • Your Dragon's HP gets dangerously low (say below 300) - you'll use Life Exchange.


If you get to use Moonfire (for about 600 damage) and then Life Exchange (for thousands more damage), Stitches's health should be below half - and you should be able to use Arcane Blast and actually have it land because of the Dragon passive:

Dragons deal 50% additional damage on the next round after bringing a target's health below 50%.

Essentially, try to use Moonfire each time that Enrage is up. And use Life Exchange when your Dragon's HP gets low.


From what I can tell - if you use Moonfire early (say he enrages in the second round), you should be able to get two Moonfires and one Life Exchange off before your Dragon dies.

When your Dragon dies, if Stitches' HP is under 1600, you'll want to bring out Chrominius and do a Howl > Surge of Power. This should finish Stitches off even if he's not enraged and should deal approximately 1600 damage to Stitches to kill him the first time. My Chrominius hit Stitches for 1629 with his Howl > Surge.

Then, you should be able to live through the last round where Stitches resurrects and just wait out that last round until Stitches keels over for good.

Or, if Stitches doesn't cast Enrage often enough and your Dragon dies before Stitches' HP is below 1600, you'll bring out your Lost of Lordaeron first to cast Doom and then bring out Chrominius for a Howl > Surge.


Important: The BEST series of events for this fight is to get in two Moonfires (against an Enraged Stitches) and one Life Exchange, as well as one Arcane Blast that will land because of the Dragon passive.

It doesn't happen that way every time... so you'll need to make a decision on either bringing out your undead pet for a Curse of Doom (if Stitches is over 1600 when your Dragon dies) or bringing out Chrominius for the final kill (if Stitches is below 1600).

If you end up getting Stitches below 1600 before your Dragon dies, it might be best to just bring out Chrominius and hurl out a Howl > Surge immediately to get that first kill on Stitches.

I did this fight at least a half-dozen times, and I think my comp is pretty reliable.

Now, I'm pretty certain you could slot in a Val'kyr (as usual with so many of these fights) and have an easier time of it with Unholy Ascension, but my method should work, too.

Here's a video so you can see how strong the Nether Faerie Dragon is against Stitches Jr:



02 December 2014

Protectron 022481, Protectron 011803, and Blingtron 4999b Garrison Pet Daily Guide


A fight that's easy to beat but features some interestingly-named opponents would definitely be the garrison pet battle against Protectron 022481, Protectron 011803, and Blingtron 4999b.

Not frustrating in the least - you'll conquer this battle easily.

At first glance, you might assume the best pets to use against this team would be Elementals, but you'd only be partially right. These little Mechanicals sometimes act as though they're Critters, so this means Elemental damage isn't always the best attack against them.

As such, using pets that employ Beast Damage will probably get you a little further.

Now, the difficulty here is that you can't actually use Beasts, because these Mechanical pets will put quite a dent in your day if you try. I dare you. Just try to use your Diemetradon Hatchling or your Feline Familiar.

I used a Tiny Bog Beast, Crimson Shale Hatchling, and an Emerald Shale Hatchling (and I didn't really even need to use the second Hatchling that much).


Because of Roboflauge (that's the ability that means they take damage as if they were Critters), the savvy solution would be to find some Elementals that deal Beast damage. Elementals take reduced damage from Mechanical pets, and Beast damage would do some great damage to this team.

The BEST pet on your team will definitely be the Tiny Bog Beast.

When I tried him the first time, he ate through Blingtron 4999b like a hot knife through butter and took care of most of Protectron 011803 before dying. I then brought out my Crimson Shale Hatchling and  Sticky Web > Leech Life'd myself to victory.

Only needed to hurl out a single Sticky Web with my third pet to win the battle. However, depending on when Protectron 022481 fires off Ion Cannon (which will probably do a lot of damage to you), you might not even need that third pet.


Seriously, I was only paying half attention when I first fought this battle. The bag of Cheetos on my desk had much more of my attention than buttons 1, 2, and 3 on my keyboard.... seriously an easy fight!

01 December 2014

Quintessence of Light Garrison Pet Daily Guide


The Quintessence of Light is uber annoying because she heals too fricken much, and the only way to counter it is to hit her with so many attacks and so much damage that she can't help but die.

After some experimentation, I used a Ghostly Skull, Pandaren Water Spirit, and Chrominius. There are definitely a few other combos out there that can nuke her, but with my current pets and options, this was my best combo.

(see updated strat information at the bottom!)


Initially, I tried just the classic nuke combo of the Pandaren Water Spirit and Chrominius (Geyser + Whirlpool + Howl + Surge of Power), but after trying it a few times, she'd always have a little life left, which would allow her to use Cauterize and heal for a megaton. No, more than a megaton, Like a quintessentalton. Yes, I know that's not a word.

Therefore, I needed to find an additional boost to my damage or something to put a dent in her HP before giving her the one-two-Chrominius punch. First, I tried the Nether Faerie Dragon with Life Exchange. Worked decently, but she'd still heal too much in the interim before I could get the Pandaren Water Spirit and Chrominius out to play.

So instead, I decided to use the Ghostly Skull with Unholy Ascension, which increases the damage taken by the target by 25% for 9 rounds. The Unborn Val'kyr also has Unholy Ascension (and Curse of Doom to boot), but my Val'kyr is only a level 19 green (yes, I know, I'm behind the times on this one!), so I needed to use the Ghostly Skull... which worked out just fine.

My series of attacks included:

Ghostly Bite > Unholy Ascension > Geyser > Whirlpool (switch to Chrominius) > Howl > Surge of Power.

Part of the reason why this works is because Geyser stuns the Quintessence and you can get in that final Surge of Power to finish her off without her healing a megaton.

This series of attacks should finish her off neatly each time EXCEPT if your Pandaren Water Spirit gets hit six times (over two rounds) with Fire Quills. It just does too much damage and your Spirit will die before getting that essential Whirlpool off. For this to work, you MUST use the series of attacks I outlined above, or the Quintessence won't take enough damage.

If you notice in the screenshot below, my Water Spirit was hit just twice during the first round it had with the Quintessence. This MUST happen.


Unfortunately, if your Pandaren Water Spirit bites the dust before you can cast Geyser AND Whirlpool, it's impossible to kill her. Which sucks because I really don't like starting battles over because of RNG.

After beating the Quintessence initially on the first try with the Ghostly Skull, Water Spirit, and Chrominius, I had a ton of bad luck on further practice battles (I tested this combo at least a half-dozen times). My Water Spirit just kept dying from Quills, which has a "chance" to hit 2 or 3 times, based upon my team's speed. Unfortunately, my Spirit died over and over again because of this "chance" hit.

If I had to guess, I think using Curse of Doom and Unholy Ascension could fix this problem by ensuring that Curse of Doom would go off with Geyser, which would  mean Whirlpool wasn't necessary, but I can't test that for sure since my Val'kyer isn't leveled up yet. I'll fix that soon, I swear!

December 17, 2014 Update!

Now that I've got my Val'kyr above level 20, I decided to fight the Quintessence again with the following team, and it was much less RNG-filled.



My recommended series of attacks would be:

Curse of Doom > Unholy Ascension > Geyser > Whirlpool > Howl > Surge of Power

Yes, I believe it's best to kill the Val'kyr on round two and bring out the Water Spirit immediately and then switch to Chrominius. I tried using the Val'kyr a few extra rounds until it died, and I just ran into problems. Also, 90% of the reason this sequence works is because of the stun from Geyser. This allows your Chrominius to get that final Surge of Power off at the end where the Quintessence isn't able to heal.

And, FYI, yes, my Unborn Val'kyr was only level 23 when I employed this strat.

30 November 2014

Rockbiter, Stonechewer, & Acidtooth Garrison Pet Daily Guide


Rockbiter, Stonechewer, & Acidtooth are Humanoids, so you'll want to use some Undead pets in this daily garrison pet battle, but you'll also want to think about a pet with Acquatic attacks. This is a very predictable fight, and you shouldn't have any frustrations with it if you stick to a team like mine.

My team included an Eternal Strider, a Restless Shadeling, and a Lost of Lordaeron.


Against Rockbiter, you'll start with the Eternal Strider (or a Mirror Strider or Aqua Strider - they all have the same abilities) by using Pump twice. Rockbiter will then submerge. Since you can't hit him anyway, you'll continue to use Pump and hit him on the second Pump when he emerges.

Then, you'll want to heal yourself (at least I did on the fifth round, it seemed to work well for the rest of the match) and then cast Pump twice more, and then finish off Rockbiter with a final Water Jet.

Your Strider should have around 500 to 600 HP left. The reason why the Strider is so good is because Rockbiter uses an ability called "Nature's Ward," which turns him into an Elemental and means your Strider's Aquatic damage is powerful.

When your second adversary, Stonechewer, comes out, I'd recommend using Healing Wave first and then Pump (twice). After that, your HP will be pretty low and you'll want to cast a last Water Jet. As long as your Strider is faster than 319, you'll hit Stonechewer first and get some valuable attacks in before your Strider dies.

Then you'll bring your Restless Shadeling out and cast Plagued Blood and spam Death Coil until Stonechewer is low and you can finish him off with a Shadow Shock or two. I prefer healing with the Death Coil to get Stonechewer low before using Shadow Shock. It seems to let your Restless Shadeling live longer until Acidtooth comes out.

Your Restless Shadeling should have enough life for a few rounds with Acidtooth, and I'd recommend using the same rotation. Plagued Blood, Deathcoil (maybe twice), and then Shadow Shock when the Shadeling is on its second life.

When your Lost of Lordaeron comes out, Acidtooth should be pretty low and around 400 to 500 HP. As long as he's that low, just ignore Curse of Doom and cast Siphon Life and Shadow Slash until Acidtooth dies. He won't live long enough for Doom to go off. You can probably get away with skipping Siphon Life, too, and just cast one or two Shadow Slashes to kill Acidtooth and end the battle.


Overall, a fairly predictable fight. The general movements will be (outside of unexpected crits and stuff):

Pump > Pump > Pump > Pump > Healing Wave > Pump > Pump > Water Jet (Rockbiter should die here) > Healing Wave > Pump > Pump > Water Jet (Strider dies, Restless Shadeling comes out) > Plagued Blood > Death Coil (about 3 times) > Shadow Shock (Stonechewer should die here) > Plagued Blood > Shadow Shock (once or twice until your Shadeling dies and you bring your Lost of Lordaeron out) > Shadow Slash (once or twice to finish off Acidtooth).

Now, I tried using the Lost of Lordaeron second and cast Curse of Doom on him, but Stonechewer actually died before Doom went off and my Restless Shadeling died at the same round as the other team, which meant a draw. Annoying! So my team works when you use Eternal Strider > Restless Shadeling > Lost of Lordaeron.

You could also use a Crawling Claw (which I don't have because Achaeology is a big piece of poo) or an Unborn Valkyr for your Undead teammates. Maybe a Blighthawk would work, too, with Infected Claw and Consume Corpse. I love fights where I get to use Undead pets!

29 November 2014

Tirs & Fiero Garrison Pet Daily Guide


Tirs and Fiero are Elementals, so using some Aquatics against them is a good idea. Fortunately, these Elementals like to use Cleansing Rain. That means that your Acquatic abilities will do even more damage with that cool damage buff.

To fight Tirs and Fiero, I used a Spirit Crab, Eternal Strider, and a Mirror Strider.


Against Tirs, who comes out first, I brought out my Spirit Crab first and alternated with Amplify Magic and Surge (I know my screenshot shows my Spirit Crab with Whirlpool, but you'll want to switch that up to Surge). My Surges were powerful when Cleansing Rain was up. The Spirit Crab was able to kill Tirs and then eat into Fiero's HP a good amount. Then, I brought out my two Striders and Pumped to the death.

Fairly simple fight, but I thought it might be interesting to bring out one of the Striders first and see how things might go. It was definitely harder starting with the Striders first, even though Pumping Tirs to death should have been a powerful series of attacks.

Note that I also tried the fight with a Whirlpool from the Spirit Crab rather than his Surge Ability and I don't think it went as well. The Amplify Magic + Surge + Cleansing Rain is a really potent combo against Tirs.

So, my advice (after doing this battle a few times just to practice) is to use your Spirit Crab first, then the two Striders. It was great getting to use the Spirit Crab in this fight - he doesn't often come out to play.


I actually have two (rare) Spirit Crabs, but only one is level 25. I'm eyeing my level 6 Spirit Crab and am thinking about leveling him to fight as a double Spirit Crab team against Tirs and Fiero the next time I face them for the garrison pet daily battle.

I think a double Spirit Crab team might be one of the best ways to 2-man the fight. But that's just a guess for me right now.

Also, you could probably stack some pets with Whirlpools and get some pretty good results (although, as I mentioned, I tried a Whirlpool strat with the Spirit Crab and it didn't go as well as I'd hoped).

28 November 2014

Eleanor Garrison Pet Daily Guide


Eleanor is a Fashionably Undead spectral goat, and she'll mess you up if you let her. However, this garrison pet daily quest isn't too hard if you have a few Rabbits or Hares on hand.

Eleanor has some insane attacks that must be avoided at all costs. Death Bleat does 2520 Undead damage, which is essentially a 1-shot on any pet.

When I was first thinking up a strategy for this, I thought it would be cool to use a Humanoid like the Flayer Youngling or Anubisath Idol for Deflection.... however, you're just asking for a whoopin' by using a Humanoid against an Undead foe. I'm tempted to use a Flayer Youngling against Eleanor just to see how hard she hits...

I really wanted to use a Rabbit team to crush Eleanor, but I was short some level 25 rabbits/hares that were fast enough, so I decided to use an Alpine Foxling to get the speed boost from Dazzling Dance along with a sub-25 Tolai Hare and a level 25 Rabbit.

If you're short on fast level 25 Rabbits, this strat is for you (as long as you have an Alpine Foxling or Alpine Foxling Kit). You'll use your fast Rabbit first and then your Foxling.


To begin, you'll want to use Flurry first and then Dodge second because Eleanor will unleash her giant attack in the second round. After successfully avoiding that, cast Flurry and then Stampede, and right when Stampede ends, you should be able to cast Dodge again.

You should also get in a last Flurry after that successful dodge because your Rabbit should be faster than Eleanor. You'll then bring out your Foxling Kit and cast Dazzling Dance > Howl > Flurry. Eleanor should die the first time, and your Fox will probably keel over at about the same time.

Then, bring out whatever third/slow pet you've chosen (probably any pet that has a Dodge ability) and either hit Eleanor one more time or cast Dodge to avoid that last attack and see her die a second time.

So, overall, the attacks you'll generally want to use:

Flurry > Dodge > Flurry > Stampede > Flurry > Dodge > Stampede > Dazzling Dance > Howl > Flurry > Flurry > Dodge or Flurry for last attack.

And, you'll get a bit of XP with your sub-25 pet if you use my strategy.


Note that lucky crits and other tomfoolery during this fight might mean you'll have to adjust things a bit. An extra Flurry here or there. An early Dodge. This fight is by no means 100% the same every time when you're using a Rabbit and a Foxling.

Now, if you have fast Rabbits coming out of your ears, just use a few Hares and you can easily EASILY 2-team this undead goat. I had to play around a bit because of my lack of available level 25 Critters. Just use the Flurry > Dodge > Flurry > Stampede > Flurry thing twice. She should be dead after that.

I tried my comp a few times and unexpectedly, my Rabbit died a little early because Eleanor got a lucky crit. This only happened once out of a few repeat matches, but if it does happen, it's a real uphill battle if you don't otherwise have three rabbits or hares. Little bit of RNG involved here.

27 November 2014

Jehan, Samm, & Archimedes Garrison Pet Daily Guide


As one of the easier garrison pet battles, you won't have too many issues beating Jahan, Samm, and Archimedes, who are all flyers. You'll love blasting them to smitherines with Magic damage.

To beat this trio, I used Chrominius, Lil' Tarecgosa, and the Nether Faerie Dragon:


You'll start with a Howl > Surge of Power, which will take care of Jahan. When Samm comes out, Chrominius will still be recharging and recovering, so his HP will probably get pretty low. However, I was able to get in an Arcane Explosion against Samm and Archimedes before my Chrominius died.

I then brought out my Nether Faerie Dragon and hurled out a Moonfire, which took Samm pretty low. Then I used a few Arcane Blasts and Samm was dead.

When Archimedes comes out, I used Life Exchange to boost my HP and immediately take almost half of Archimedes' health. Then, I used Moonfire and got a lucky crit on that poor pet. I think if I hadn't gotten that crit, I'd have probably used a single Arcane Blast to finish him off.


Overall, DEFINITELY a 2-pet battle. I had Lil' Tarecgosa at the ready to fight if things got hairy, but I didn't even get to use her.

26 November 2014

Grubbles, Scrags, & Stings Garrison Pet Daily Guide


Today's garrison pet battle is a 3-pet team and features a Critter named Grubbles, a Beast named Scrags, and a Flyer named Stings. Finding a team to beat this combo wasn't actually too hard. I just went through my favorites and chose some pets that would fight well against each of these three pet types (Critter, beast, & Flyer).

To fight this team I used an Alpine Foxling Kit, a Clockwork Gnome, and an Emerald Proto-Whelp.


Your Alpine Foxling Kit will be first against Grubbles, the crittery slug thing. Howl > Bite > Bite > Bite should kill him. When Scrags comes out, he has an annoying ability called Takedown, which will stun your Foxling.

When I tried this combo first time, my Foxling got stunned initially since he was slower, and Scrags got like 3 turns in a row from being a faster pet and from the stun. So, the second time I tried the battle, I used Leap for the last attack against Grubbles.

With the speed boost from Leap, your Foxling would be faster than Scrags. This means you'd get in a last Bite before Scrags started his stun-lock on you and took your HP to zero in like three swipes.

Unfortunately, Scrags has a Ravage ability that will heal him back to full anyway, even though your Foxling Kit got in a final attack. So, I recommend just doing Howl > Bite > Bite > Bite to kill Grubbles.

Then, when your Gnome comes out to fight Scrags, build a few Turrets and spam Metal Fist. Unfortunately, you might get stunned again, but if you're lucky, you might get to build a last Turret when Stings comes out, right before you die... a second time. Also, when I fought this team again (just to see if I could do anything different), RNG was so much in my favor that the Clockwork Gnome lived long enough to take the last pet, Stings, down to half health!

When your Emerald Proto-Whelp comes out last to battle Stings, you'll probably want to cast Emerald Bite FIRST because Stings may use a power-up and you won't heal anything if you use Ancient Blessing first.

If Stings just uses a power-up, you can probably safely use Ancient Blessing, but don't risk it if you're not sure if Stings will damage you or will just sit there powering up to attack you the next round. As a general rule, you'll want to cast Ancient Blessing second and risk the damage of two rounds so that you don't accidentally heal zero damage.


Overall, this is one of the least frustrating battles you'll face for your Garrison pet dailies. I'm 100% certain you could find a 2-man team for this to level up a third pet. However, for the moment, this team will get this daily done for you quickly and without hassle.

25 November 2014

Gromli & Kromli Garrison Pet Daily Guide


Kromli and Gromli are Humanoids and one of the random Garrison Pet Daily battles you might get each day. You'll fight Kromli first and then Gromli will come out.

NOTE: I have two strategies for this team! Read the whole post, and see which one will work best for you :)

For one comp, I used a Lost of Lordareon, Ghostly Skull, and a Blighthawk. I started with Curse of Doom, then Siphon Life and then spammed Shadow Slash. I then brought out my Ghostly Skull and wreaked havoc with some Ghostly Bite action. Finally, the Blighthawk came out to finish off Gromli.


Now, I think you could use the Blighthawk second and the Ghostly Skull third and still have a positive result. Overall, not a difficult battle. I think this is definitely one where you could find a 2-man team.

The one thing that can put a dent in beating Kromli and Gromli with my combo is if you get stunned in the first round. It delays getting Curse of Doom up and makes the fight a little less certain.

What's really awesome is if your Lost of Lordaeron lives long enough to kill Kromli and get up a Curse of Doom on Gromli.

The battle with my three Undead pets wasn't as certain as I'd like it to be, so I did a little experimenting with pets that had reflect.


I tried the Flayer Youngling first, but the battle just took so long, and he died too early anyway. Second pet I tried was the Anubisath Idol, and my results were much more positive.

Still took a little while since the Idol was avoiding many attacks and wasn't doing too much damage in return to Kromli, but whatever, my Idol still just about solo'd Kromli.


If you use the Idol instead of one of the Undead pets, you'll want to cast Reflect first and then Sandstorm, because Dreadful Breath (the AOE attack) will hit your backline pets even if you have Reflect up with your Idol.

Better to get Reflect up for the first round, avoid that potential stun, and then cast Sandstorm for the second round. Honestly, Deadly Breath does so little damage to your Anibisath Idol, that Kromli will have a hard time EVER landing a hit or denting your HP.

Also, I think the Lost of Lordaeron is an important second pet to use because of Curse of Doom. The third pet is up to you, but I recommend the Lost of Lordaeron.

24 November 2014

King Floret & Queen Floret Garrison Daily Pet Battle Guide


This duo is pretty difficult, and I've tried a few different combinations with limited success. Honestly, this fight feels like a slave to the RNG gods, and I suspect you might have to use a few pet bandages on your way to beating this garrison pet daily.

My team included a Pandaren Water Spirit, an Alpine Foxling, and an Alpine Foxling Kit. These fast pets will get in extra attacks, and their buffed damage through Howl will also benefit you.

Also, your Foxes will take reduced damage from the attack Punch, which is a Humanoid attack and does weak damage to beasts.



Start with your Pandaren Water Spirit against Queen Floret. You'll cast Whirlpool and Geyser and will probably get in a single Water Jet before your Spirit dies. Then, bring out either of your Foxes and cast Howl > Bite.

The timing should be right to have Geyser go off while Howl is active. The combo should take out Queen Floret. Then you'll use Howl > Bite until (hopefully) your Foxes kill King Floret.

I tried a lot of combinations here, and tended to fail right at the very end. Even this combination isn't absolutely terrific and RNG might RNG your team to death.

I think speed is key here. Your Foxes are fast, and that's incredibly important for getting in attacks when the King and Queen switch places.

Honestly, when this combo worked for me, I had just a tiny bit of life left on my Alpine Foxling Kit and the only reason I won was because I had my turn first and King Floret spent a round buffing himself to do 100% extra damage with Righteous Inspiration.

Check out the HP right before the last round:


I'd love to hear any alternative pet combos that might beat this team more reliably. I hate starting over because of RNG!

23 November 2014

The Beakinator Garrison Pet Daily Guide


The award for Easiest Garrison Pet Daily battle might go to The Beakinator. He's a legendary boss pet, and he takes 50% less damage, and he can't be dealt more than 35% of his health in one attack. However, don't let these stats scare you. He's not that difficult of an opponent.

The team I used included a Nether Faerie Dragon, a Crimson Geode, and I used an Arcane Eye as a leveling pet once I figured out the strat.



You'll start out with your Nether Faerie Dragon, and you'll want to cast Moonfire first. The Beakinator will probably cast Wind-Up first, so the first round won't actually have any damage go to your pet. The Beakinator used Alpha Strike as its second attack, which didn't really do too much damage to my Dragon either. You'll want to use Arcane Blast as your second attack.

The third round will bring bigger damage when The Beakinator (hopefully) uses his second Wind-Up against you. This does a lot of damage, and you'll want to use Life Exchange agaisnt the attack. Fortunately, your Nether Faerie Dragon is slower than The Beakinator, so you can cast it after you're damaged heavily and then regain a lot of health.



Note: If you use Life Exchange and The Beakinator doesn't use Wind-Up a second time, it's not the end of the world, but you might want to just start over if you're trying to level up a pet. You'll just have to deal with the annoying "Touch of the Animus" heal that The Beakinator has, which may mean killing him could take a little longer than anticipated.

22 November 2014

Deebs, Tyri, & Puzzle Garrison Pet Daily Guide


I'm not gonna lie. This fight was kind of a pain in the butt until I figured out a comp to beat it. So far in Warlords of Draenor, this is definitely one of the more frustrating battles I've had... lots of pet bandages for this one.

The team you'll face includes:

  • Deebs is a Mini Diablo (magic) from the World of Warcraft Collector's Edition
  • Tyri is a Mini Tyrael (humanoid) from the "World Wide Invitational" of 2008
  • Puzzle is a Treasure Goblin (humanoid) from the Diablo 3: Reaper of Souls Collector's Edition.

I use a Mechanical Pandaren Dragonling,  a Ghostly Skull, and the Restless Shadeling.



Use the Mechanical Pandaren Dragonling against Deebs and cast Decoy first to avoid incoming damage and then spam Breath to kill him. You might want to toss out one Thunderbolt, because it damages your opponent's the entire team.

When Tyri comes out, use whatever life your Dragonling has left to eat into Tyri a little bit, and then bring out your Ghostly Skull. Cast Siphon Life and then Ghostly Bite. Yes, it will stun you, but it'll hit for a lot. Then cast Death Coil until Tyri dies.

Your Ghostly Skull should be alive when Puzzle comes out. Get Siphon Life up immediately and then use Ghostly Bite to decimate Puzzle's HP. Then, cast Death Coil until Puzzle dies or your Ghostly Skull takes a dirt nap.

You can probably get in another Ghostly Bite before your Skull dies, and you might not even have to use the Restless Shadeling. I'm pretty sure you can 2-pet this battle with a Mechanical Pandaren Dragonling and a Ghostly Skull and level-up a third pet.

Doesn't stop the fight from being really frustrating though before you find a comp! This team is definitely not a pushover team.

Here's a video of the fight. I recorded one where everything went right. I got in two Decoys with my Dragonling and the Ghostly Bite I used with my Skull actually hit. Sometimes things don't go this well (Ghostly Bite doesn't always hit). However, when things go well on this fight, they REALLY go well.


Carroteye, Mr. Terrible, & Sloppus Garrison Pet Daily Guide


One of the garrison pet dailies you might get is a fight against two carrots and a little blob named Carroteye, Mr. Terrible, and Sloppus. These pets are very easy to fight if you have the right team, and I don't think you'll have any problems if you use my suggested lineup.

About your opponents:


  • Mr. Terrible - Elemental
  • Carroteye - Elemental
  • Sloppus - Magic


To fight them, I use two Striders - a Mirror and an Eternal - and a Mechanical Pandaren Dragonling:


You'll use the Striders first and then switch to your Dragonling at the end. When the battle begins, you'll want to use Pump to power up, and then use Cleansing rain to get a heal. Then you'll use Water Jet repeatedly until Mr. Terrible's HP is low enough that you can use Pump a second time and kill him.

My Mirror Strider died at the same time as Mr. Terrible, so then I brought my Eternal Strider (basically the same pet as the Mirror Strider) out to fight Carroteye, and I used the same strategy.

Pump > Cleaning Rain > Water Jet > Pump

My Eternal Strider had a fair amount of HP left when Sloppus came out, but since Aqautic damage doesn't do so well against Magic creatures, I just cast Water Jet a few times to eat into Sloppus's HP.

You'll have a debuff called "Stench," which means you have a 25% miss chance, which is kind of annoying. When your Strider dies and you bring out your Mechanical Pandaren Dragonling, you'll want to  cast Breath except when Sloppus is about to "Chew" on you, where he gain HP from eating you.

It's a two-round ability, so when you see that Sloppus has a buff that looks like a sheep, you'll want to cast Decoy to avoid the chomp and Sloppus's heal. Then, you'll just cast breath bunch until Sloppus is dead.


My Dragonling had about half HP (or maybe a little more) when the battle was complete. Definitely not a hard team to fight if you have some Striders in your stable. And they're really easy to get in Mists of Pandaria content.

And then, of course, Mechanical Pandaren Dragonling comes in for the win at the end. I'd rate this pet as one of the most important in my entire collection. His combination of attacks is just superior in so many fights.

Do you have an alternate team? Have you found a good pairing to level up a third pet?